



Half a year later, Gardenscapes already had 29 kinds of mechanics across 1,300 levels. It’s important to make it clear that we keep all the development stages in mind simultaneously and try to think ahead about any problems that may arise in the future.īack in 2016, when we soft-launched, we had 16 kinds of mechanics across 300 levels. The things that I am going to talk about and that I break up into separate points are development milestones. I’ll also touch on analytics and A/B testing. I’d like to talk about one of the most interesting stages in a match-3 project – creating new elements. Īt Playrix, I’m in charge of match-3 gameplay in Gardenscapes. What follows is an edited transcript of Aleksandr’s presentation at White Nights St.Petersburg.
